形態と構成
A sleek, industrial geometric form emphasizing scalability, performance, and modern workflow.
色彩心理学
Solid tech-black represents absolute transparency, premium performance, and classic structural authority.
デザイン要素
The sharp character facets symbolize the structural and high-performance nature of the tool stack.
ロゴは各所有者の商標です。識別目的でフェアユースに基づき使用しています。
Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc in 2004 with the releases of Half-Life: Source, Counter-Strike: Source, and Half-Life 2. Valve used Source in many of their games in the following years, including Team Fortress 2, Counter-Strike: Global Offensive, Dota 2, and the Portal and Left 4 Dead franchises. Other notable third-party games using Source include most games in the Titanfall franchise, Vampire: The Masquerade – Bloodlines, Dear Esther, The Stanley Parable and Garry’s Mod. Valve continues to support several Source games into the present day, and would incrementally release new branches of the engine until it was succeeded by Source 2 in 2015.
出典:Wikipedia